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Age of wonders 3 necromancer vs dreadnought
Age of wonders 3 necromancer vs dreadnought











But, fact remains their economic downsides are so draconian they simply aren't on even grounds with other classes possibly excepting situations where expansion isn't an option, such as by overcrowding by putting 8 players on a Medium sized map. I really like the Necromancer class thematically, as well as the aggressive, warmongering playing style that suits them. I very much enjoy taking people's T3 racials. mmmm) and have a chance to take control of an enemy unit. Since they count as infantry, and get all relevant buffs (such as the rather accessible Slaughter Pits which give them killing momentum. And you tend to swarm mid game, so individual penalties aren't that big of a deal And those stat penalties that you get from ghouls are mostly eliminated by city and empire upgrades.

age of wonders 3 necromancer vs dreadnought

Get Puppet Master and your units will be getting a substantial number of crits. Ghoul units get debuffs early on, but are also immune to most morale penalties. If you can manage to get empire quests to increase that, all the better. Your cities also can't defect, and they have that permanent +15% bonus, as though they were always happy. Well, corpus furia can be extremely satisfying at times.Īlso, yeah, sure, you can't get super happy bonuses. You lose, at worst, a turn of growth in exchange for an instant garrison (way better than the one Raise Militia offers). Dark Ritual may seem like a bad idea at first, but it's really one of the better ones you can take. Incredible units, especially given how accessible they are. Everyone else pretty much has it, but a few more things to add:Ĭadavers are amazing.













Age of wonders 3 necromancer vs dreadnought